Class GoToTask
Inheritance
System.Object
GoToTask
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: wManager.dll
Syntax
public static class GoToTask
Methods
ToPosition(Vector3, Single, Boolean, BooleanDelegate)
Declaration
public static bool ToPosition(Vector3 position, float precision = 3.5F, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null)
Parameters
Type |
Name |
Description |
Vector3 |
position |
|
System.Single |
precision |
|
System.Boolean |
skipIfCannotMakePath |
|
BooleanDelegate |
conditionExit |
|
Returns
Type |
Description |
System.Boolean |
|
ToPositionAndIntecractWith(Npc, Boolean, BooleanDelegate, Boolean)
Declaration
public static bool ToPositionAndIntecractWith(Npc npc, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null, bool acceptNpcDead = false)
Parameters
Type |
Name |
Description |
Npc |
npc |
|
System.Boolean |
skipIfCannotMakePath |
|
BooleanDelegate |
conditionExit |
|
System.Boolean |
acceptNpcDead |
|
Returns
Type |
Description |
System.Boolean |
|
ToPositionAndIntecractWith(WoWGameObject, Int32, Boolean, BooleanDelegate)
Declaration
public static bool ToPositionAndIntecractWith(WoWGameObject gameObject, int gossipOptions = -1, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null)
Parameters
Returns
Type |
Description |
System.Boolean |
|
ToPositionAndIntecractWith(WoWUnit, Int32, Boolean, BooleanDelegate, Boolean)
Declaration
public static bool ToPositionAndIntecractWith(WoWUnit unit, int gossipOptions = -1, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null, bool acceptNpcDead = false)
Parameters
Type |
Name |
Description |
WoWUnit |
unit |
|
System.Int32 |
gossipOptions |
|
System.Boolean |
skipIfCannotMakePath |
|
BooleanDelegate |
conditionExit |
|
System.Boolean |
acceptNpcDead |
|
Returns
Type |
Description |
System.Boolean |
|
ToPositionAndIntecractWithGameObject(Vector3, Int32, Int32, Boolean, BooleanDelegate)
Declaration
public static bool ToPositionAndIntecractWithGameObject(Vector3 positionObj, int objEntry, int gossipOptions = -1, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null)
Parameters
Type |
Name |
Description |
Vector3 |
positionObj |
|
System.Int32 |
objEntry |
|
System.Int32 |
gossipOptions |
|
System.Boolean |
skipIfCannotMakePath |
|
BooleanDelegate |
conditionExit |
|
Returns
Type |
Description |
System.Boolean |
|
ToPositionAndIntecractWithNpc(Vector3, Int32, Int32, Boolean, BooleanDelegate, Boolean)
Declaration
public static bool ToPositionAndIntecractWithNpc(Vector3 positionNpc, int npcEntry, int gossipOptions = -1, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null, bool acceptNpcDead = false)
Parameters
Type |
Name |
Description |
Vector3 |
positionNpc |
|
System.Int32 |
npcEntry |
|
System.Int32 |
gossipOptions |
|
System.Boolean |
skipIfCannotMakePath |
|
BooleanDelegate |
conditionExit |
|
System.Boolean |
acceptNpcDead |
|
Returns
Type |
Description |
System.Boolean |
|